World War One: Source (Also known as WW1:Source/WW1:S) is a Half-Life 2 modification made on the Source engine. It was released in 2010 and has since been in development. It is currently at version 1.13 B.
Development began in 2009 when Wickit began developing the mod with the developers of "The Trenches 2", "The Fields of Horror", and "In Flander's Field" (all Half-Life 2 WWI mods in the making) banded together to create a greater mod using their combined intellect.
By February 2010, a beta, 1.10 B, was released to the public, followed by 1.12 and 1.13 patches. The first editions included 5 maps, 3 classes, and 2 teams. The maps included were The Somme, Marne, Passchendaele, Devilswood, and Bunker. The classes included were "Rifleman" "Machine Gunner" and "Officer". Shortly after the release of 1.13, the next update, 2.0, was announced. But trouble struck the mod while the development was on-going. Arguments between the community and developers over custom scripts created a rift between developers and community members.
After a long fight, Potteh (Primary coder at the time, and strongest proponent of removing custom scripts) left the dev team. It eased the communities fears, but also weakened their hope for 2.0, because Potteh took with him the code for the mod. It was thanks to current dev leader Ashton and co-leader Volcol that the mod was set back on track. Now, development of 2.0 is nearing completion.
2.0 is the next and likely final update of WW1:Source. 2.0 has been in development since 2010. The first iteration of 2.0 was ultimately destroyed in 2011, however work has been ongoing since 2012.
WW1:Source 2.0 will be a massive update to 1.13b. 2.0 will feature new code, new models, new textures, new maps, new classes, and even more features which have yet to be seen.
Below are the maps which are confirmed to be in 2.0.
Below are the maps which have been mentioned or shown, but are not confirmed for 2.0
Timeline of Development
(All information below is taken by old news posts and references, all errors should be fixed with correct information)
20th-Wickit announces development of WW1:Source, begins assembling dev team
27th-The Trenches 2, The Fields of Horror, and In Flander's Field dev teams merge with WW1:Source
21st-Update reveals maps and models, development moves quickly
20th-First map, Passchendaele, is completed, Artillery and Officer class shown
21st-Main Menu music is composed and released
22nd-G98 finished model, along with Allied and Central Powers models are finished and showcased.
WW1:Source enters Alpha 1 phase.
29th-Somme is finished, Dev team gathers new members ivsound (sound dev) and JAWS (weapon animator)
WW1:Source enters Alpha 2
22nd-Devilswood is showcased, Ztormi (coder and mapper) leaves team, deciever (modeling) joins Dev team
Playtests continue with 10+ matches. Maps are polished.
27th-deciever reskins Allied "Commonwealth" Soldier
22nd-Public alpha is canceled, dev team advertises for level designers and animators
26th-Dev team loses Alpha server host, early shots of ww_bunker, development nears Beta-stage
14th-Gameplay video is released
24th-Bunker is completed, Beta is announced for February, models and animations finished
9th-mirrors set up, beta packaged
10th-WW1:Source beta is released
28th-1.12B patch is released
11th-Wickit and Deciever (Dev leader and coder) resign, Sol takes command of the dev team, Sol begins recruiting more developers, work of 1.13B begins.
10th-redisigned weapon models are completed, new sounds are completed, Volcal takes command
14th-Wickit begins work on WW1:Source 1.2b
17th-1.13B is released
15th-First 1.2 map development begins, ww_ypres, Volcal brings Potteh on to the team, new MG08 and Lewis gun models are developed
11th-Modeler DannyCon and weapons animator Tank is brought to the team, (First mention of Ashton (?)), weapons and ypres map near completion
13th-Dev hosted games are held
25th-Map textures updated, Prototstar joins the dev team, Lewis gun is retextured, Potteh (originaly a UI designer) begins working on Coding 1.2B, Lee enfield and Allied "Commonwealth" Soldier are retextured
12th-1.2B becomes 2.0 (?), Ashton begins work on Gheluvelt, Sneaky joins the team and begins work on the MG08, Potteh redesigns 2.0's HUD,
17th-Wickit posts on the current mod status, including a short history of development, his involvment, and an apparent argument amongst Dev's
(Everything from this point to July is pure speculation, as news posts were deleted)
17th/Volcal quits the Dev team due to a disagreement with potteh
(December, 2010) 29th-Potteh decides to remove custom script support and sourcemod in 2.0, dev members and mod community/leaders threaten to leave the mod,
(Febrary, 2011) Potteh leaves with all 2.0 Source material and code
(May, 2011)Dev team attempts to aqcuire WW1:Source material taken by Potteh
(June, 2011)Potteh finally breaks contact with WW1:Source devs and begins work on Pavot with W
W1:Source material, leaving the WW1:Source devs with empty hands and a community likely to leave them in favor of Pavot
(Back to news segments from the dev team)
11th-Ashton brings the Dev team to working order, work begins on 2.0 maps, Volcal brings in his old lewis gun model, Ashton starts work on "Crossfire", ChrisTanky begins work on the Webley, Switz creates a new website for the mod, OccupationG begins work on the combat system
Dev team as of November, 2011
25th-New ballistics effects, new weapons and grenades, redisigned Marne, new character models
19th-Austro begins work on models with Volcal, 3 new classes are announced, new animations and textures added, Irish begins work on Ancre, Chris Colbeck and Rohail join the dev team, new CP model announced
23rd-New artwork from JesusFood is released, new officer and infantry models are designed, map Artois screenshots are released, new weapon models are revealed
18th-Somme screenshots are released
24th-Dev team announces that 2.0 is "75% done", while multiple sources say that 2.0 release date is set for Fall of 2013, or spring of 2014
20th-Mod progress "nears Completion"
31st-Developers ask for extra coders to assist primary coder HolyMac in a "Final Push" for 2.0
11th-Developers release a remembrance day post, reveal new bandage system
10th-Developers ask for new coders, and announce a halt of production until one is found
Dev team as of 2014
Ashton93 - code, lead, pr
ChrisTanky - animator
Volcol - modeler, texture artist
OccupationG - coder
Semmel - mapper/jack of all trades
Holymac - coder
Steve - coder
Nicolay - animator
Point - sound engineer
Vman - particle artist
23rd - Dev team releases update detailing the physics of shell fragmentation.